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How to Increase the Maximum Level Limit (Game & Client)


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Hello everyone! 👋

Today I am sharing a comprehensive guide on how to properly increase the maximum level cap on your server. This guide refactors the standard level variable from a BYTE (which limits the level to 255) to an int, successfully unlocking higher level caps.

Unlike many public shares that contain broken tab alignments, indentation errors, or cause guild glitches, character selection drops, and reboot issues, this solution has been thoroughly cleaned up and tested. You can implement it into your project with complete peace of mind.

Let's dive into the step-by-step modifications! 🚀

📁 Game Source Modifications

🔹 char.cpp

Search for:

C++
void CHARACTER::SetLevel(BYTE level)

Replace with:

C++
void CHARACTER::SetLevel(int level)

🔹 char.h

Search for:

C++
void            SetLevel(BYTE level);

Replace with:

C++
void            SetLevel(int level);

Search for the following line (located right under typedef struct character_point😞

C++
BYTE            level;

Replace with:

C++
int                level;

🔹 party.cpp

Search for:

C++
void CParty::P2PSetMemberLevel(DWORD pid, BYTE level)

Replace with:

C++
void CParty::P2PSetMemberLevel(DWORD pid, int level)

Search for:

C++
BYTE CParty::GetMemberMaxLevel()
{
    BYTE bMax = 0;

Replace with:

C++
int CParty::GetMemberMaxLevel()
{
    int bMax = 0;

Search for:

C++
BYTE CParty::GetMemberMinLevel()
{
    BYTE bMin = PLAYER_MAX_LEVEL_CONST;

Replace with:

C++
int CParty::GetMemberMinLevel()
{
    int bMin = PLAYER_MAX_LEVEL_CONST;

Search for:

C++
void CParty::RequestSetMemberLevel(DWORD pid, BYTE level)

Replace with:

C++
void CParty::RequestSetMemberLevel(DWORD pid, int level)

🔹 party.h

Search for the following line (located under typedef struct SMember😞

C++
BYTE    bLevel;

Replace with:

C++
int    bLevel;

Search for:

C++
        BYTE        GetMemberMaxLevel();
        BYTE        GetMemberMinLevel();

Replace with:

C++
        int        GetMemberMaxLevel();
        int        GetMemberMinLevel();

Search for:

C++
        void        RequestSetMemberLevel(DWORD pid, BYTE level);
        void        P2PSetMemberLevel(DWORD pid, BYTE level);

Replace with:

C++
        void        RequestSetMemberLevel(DWORD pid, int level);
        void        P2PSetMemberLevel(DWORD pid, int level);

🔹 char_battle.cpp

Search for:

C++
    struct FPartyTotaler
    {
        int        total;

Replace with:

C++
    struct FPartyTotaler
    {
        long        total;

Search for:

C++
    struct FPartyDistributor
    {
        int        total;
        LPCHARACTER    c;
        int        x, y;
        DWORD        _iExp;
        int        m_iMode;
        int        m_iMemberCount;

        FPartyDistributor(LPCHARACTER center, int member_count, int total, DWORD iExp, int iMode)

Replace with:

C++
    struct FPartyDistributor
    {
        long        total;
        LPCHARACTER    c;
        int        x, y;
        DWORD        _iExp;
        int        m_iMode;
        int        m_iMemberCount;

        FPartyDistributor(LPCHARACTER center, int member_count, long total, DWORD iExp, int iMode)

🔹 config.h

Search for:

C++
extern BYTE    PK_PROTECT_LEVEL;

Replace with:

C++
extern int    PK_PROTECT_LEVEL;

🔹 locale_service.cpp

Search for:

C++
BYTE PK_PROTECT_LEVEL

Replace with:

C++
int PK_PROTECT_LEVEL

🔹 constants.cpp

You will need to adapt the experience and configuration tables here. Once you look at the structure, the logic becomes straightforward.

Locate these tables:

C++
const DWORD exp_table_euckr[PLAYER_EXP_TABLE_MAX + 1]
const DWORD exp_table_common[PLAYER_EXP_TABLE_MAX + 1]
const DWORD exp_table_newcibn[PLAYER_EXP_TABLE_MAX + 1 ]
const DWORD party_exp_distribute_table[PLAYER_MAX_LEVEL_CONST + 1]
const int aiExpLossPercents[PLAYER_EXP_TABLE_MAX + 1]

Four of these tables follow a specific format. Here is how you should restructure the data block to support higher levels (as seen in references like lq5g3B.png😞

C++
    2500000000,    //    250
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000,    //    255
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000,    //    260
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000,    //    265
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000,    //    270
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000,    //    275
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000,    //    280
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000,    //    285
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000,    //    290
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000,    //    295
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000, 
    2500000000,    //    300
};

For the remaining distribution rules up to your target level cap, structure it like this (referencing layout format 8aRy8A.png😞

C++
    10,        10,        10,        10,        15,        15,        20,        25,        30,        40,        // 1 - 10
    50,        60,        80,        100,    120,    140,    160,    184,    210,    240,    // 11 - 20
    270,    300,    330,    360,    390,    420,    450,    480,    510,    550,    // 21 - 30
    600,    640,    700,    760,    820,    880,    940,    1000,    1100,    1180,    // 31 - 40
    1260,    1320,    1380,    1440,    1500,    1560,    1620,    1680,    1740,    1800,    // 41 - 50
    1860,    1920,    2000,    2100,    2200,    2300,    2450,    2600,    2750,    2900,    // 51 - 60
    3050,    3200,    3350,    3500,    3650,    3800,    3950,    4100,    4250,    4400,    // 61 - 70
    4600,    4800,    5000,    5200,    5400,    5600,    5800,    6000,    6200,    6400,    // 71 - 80
    6600,    6800,    7000,    7200,    7400,    7600,    7800,    8000,    8200,    8400,    // 81 - 90
    8600,    8800,    9000,    9200,    9400,    9600,    9800,    10000,    10200,    10400,    // 91 - 100
    10600,    10800,    11000,    11200,    11400,    11600,    11800,    12000,    12200,    12400,    // 101 - 110
    12600,    12800,    13000,    13200,    13400,    13600,    13800,    14000,    14200,    14400,    // 111 - 120
    14600,    14800,    15000,    15200,    15400,    15600,    15800,    16000,    16200,    16400,    // 121 - 130
    16600,    16800,    17000,    17200,    17400,    17600,    17800,    18000,    18200,    18400,    // 131 - 140
    18600,    18800,    19000,    19200,    19400,    19600,    19800,    20000,    20200,    20400,    // 141 - 150
    20600,    20800,    21000,    21200,    21400,    21600,    21800,    22000,    22200,    22400,    // 151 - 160
    22600,    22800,    23000,    23200,    23400,    23600,    23800,    24000,    24200,    24400,    // 161 - 170
    24600,    24800,    25000,    25200,    25400,    25600,    25800,    26000,    26200,    26400,    // 171 - 180
    26600,    26800,    27000,    27200,    27400,    27600,    27800,    28000,    28200,    28400,    // 181 - 190
    28600,    28800,    29000,    29200,    29400,    29600,    29800,    30000,    30200,    30400,    // 191 - 200
    30600,    30800,    31000,    31200,    31400,    31600,    31800,    32000,    32200,    32400,    // 201 - 210
    32600,    32800,    33000,    33200,    33400,    33600,    33800,    34000,    34200,    34400,    // 211 - 220
    34600,    34800,    35000,    35200,    35400,    35600,    35800,    36000,    36200,    36400,    // 221 - 230
    36600,    36800,    37000,    37200,    37400,    37600,    37800,    38000,    38200,    38400,    // 231 - 240
    38600,    38800,    39000,    39200,    39400,    39600,    39800,    40000,    40200,    40400,    // 241 - 250
    38600,    38800,    39000,    39200,    39400,    39600,    39800,    40000,    40200,    40400,    // 251 - 260
    38600,    38800,    39000,    39200,    39400,    39600,    39800,    40000,    40200,    40400,    // 261 - 270
    38600,    38800,    39000,    39200,    39400,    39600,    39800,    40000,    40200,    40400,    // 271 - 280
    38600,    38800,    39000,    39200,    39400,    39600,    39800,    40000,    40200,    40400,    // 281 - 290
    38600,    38800,    39000,    39200,    39400,    39600,    39800,    40000,    40200,    40400,    // 291 - 300

🔹 log.h

Search for:

C++
void        LoginLog(bool isLogin, DWORD dwAccountID, DWORD dwPID, BYTE bLevel, BYTE bJob, DWORD dwPlayTime);

Replace with:

C++
void        LoginLog(bool isLogin, DWORD dwAccountID, DWORD dwPID, int bLevel, BYTE bJob, DWORD dwPlayTime);

🔹 log.cpp

Search for:

C++
void LogManager::LoginLog(bool isLogin, DWORD dwAccountID, DWORD dwPID, BYTE bLevel, BYTE bJob, DWORD dwPlayTime)

Replace with:

C++
void LogManager::LoginLog(bool isLogin, DWORD dwAccountID, DWORD dwPID, int bLevel, BYTE bJob, DWORD dwPlayTime)

🔹 guild.h

Search for:

C++
typedef struct SGuildMemberPacketData
{
    DWORD pid;
    BYTE grade;
    BYTE is_general;
    BYTE job;
    BYTE level;
    DWORD offer;
    BYTE name_flag;
    char name[CHARACTER_NAME_MAX_LEN+1];
} TGuildMemberPacketData;

Replace with:

C++
typedef struct SGuildMemberPacketData
{
    DWORD pid;
    BYTE byGrade;
    BYTE byIsGeneral;
    BYTE byJob;
    int     byLevel;
    DWORD dwOffer;
    BYTE byNameFlag;
} TGuildMemberPacketData;

Search for:

C++
void        ChangeMemberData(DWORD pid, DWORD offer, BYTE level, BYTE grade);

Replace with:

C++
void        ChangeMemberData(DWORD pid, DWORD offer, int level, BYTE grade);

Search for:

C++
SGuildMember(DWORD pid, BYTE grade, BYTE is_general, BYTE job, BYTE level, DWORD offer_exp, char* name);

Replace with:

C++
SGuildMember(DWORD pid, BYTE grade, BYTE is_general, BYTE job, int level, DWORD offer_exp, char* name);

Search for:

C++
    DWORD pid; // player table ID; primary key
    BYTE grade; // Member grade within guild 1 to 15 (1 is Leader)
    BYTE is_general;
    BYTE job;
    BYTE level;
    DWORD offer_exp; // Contributed experience points
    BYTE _dummy;

Replace with:

C++
    DWORD pid; // player table ID; primary key
    BYTE grade; // Member grade within guild 1 to 15 (1 is Leader)
    BYTE is_general;
    BYTE job;
    int level;
    DWORD offer_exp; // Contributed experience points
    BYTE _dummy;

Search for:

C++
void        LevelChange(DWORD pid, BYTE level);

Replace with:

C++
void        LevelChange(DWORD pid, int level);

🔹 guild.cpp

Search for:

C++
BYTE level = (BYTE)strtoul(row[4], (char**) NULL, 10);

Replace with:

C++
int level = (int)strtoul(row[4], (char**) NULL, 10);

Search for:

C++
sys_log(0, "GUILD: AddMember PID %u, grade %u, job %u, level %u, offer %u, name %s ptr %p",

Replace with:

C++
sys_log(0, "GUILD: AddMember PID %u, grade %u, job %u, level %d, offer %u, name %s ptr %p",

Search for the complete function block of CGuild::ChangeMemberData and replace it entirely:

C++
void CGuild::ChangeMemberData(DWORD pid, DWORD offer, int level, BYTE grade)
{
    TGuildMemberContainer::iterator cit = m_member.find(pid);

    if (cit == m_member.end())
        return;

    cit->second.offer_exp = offer;
    cit->second.level = level;
    cit->second.grade = grade;
    cit->second._dummy = 0;

    TPacketGCGuild pack;
    TGuildMemberPacketData mbData;
    pack.header = HEADER_GC_GUILD;
    pack.subheader = GUILD_SUBHEADER_GC_LIST;
    pack.size = sizeof(TPacketGCGuild);
    pack.size += sizeof(TGuildMemberPacketData);

    for (TGuildMemberOnlineContainer::iterator it = m_memberOnline.begin(); it != m_memberOnline.end(); ++it)
    {
        LPDESC d = (*it)->GetDesc();
        if (d)
        {
            TEMP_BUFFER buf;

            buf.write(&pack, sizeof(pack));

            mbData.byNameFlag = 0;
            mbData.byGrade = cit->second.grade;
            mbData.byIsGeneral = cit->second.is_general;
            mbData.byJob = cit->second.job;
            mbData.byLevel = cit->second.level;
            mbData.dwOffer = cit->second.offer_exp;
            mbData.pid = cit->second.pid;
            buf.write(&mbData, sizeof(TGuildMemberPacketData));

            d->Packet(buf.read_peek(), buf.size());
        }
    }
}

Search for the complete function block of CGuild::LevelChange and replace it entirely:

 

C++
void CGuild::LevelChange(DWORD pid, int level)
{
    TGuildMemberContainer::iterator cit = m_member.find(pid);

    if (cit == m_member.end())
        return;

    cit->second.level = level;

    TPacketGuildChangeMemberData gd_guild;

    gd_guild.guild_id = GetID();
    gd_guild.pid = pid;
    gd_guild.offer = cit->second.offer_exp;
    gd_guild.grade = cit->second.grade;
    gd_guild.level = level;

    db_clientdesc->DBPacket(HEADER_GD_GUILD_CHANGE_MEMBER_DATA, 0, &gd_guild, sizeof(gd_guild));

    TPacketGCGuild pack;
    TGuildMemberPacketData mbData;
    pack.header = HEADER_GC_GUILD;
    pack.subheader = GUILD_SUBHEADER_GC_LIST;
    pack.size = sizeof(TPacketGCGuild);
    pack.size += sizeof(TGuildMemberPacketData);
    cit->second._dummy = 0;

    for (TGuildMemberOnlineContainer::iterator it = m_memberOnline.begin(); it != m_memberOnline.end(); ++it)
    {
        LPDESC d = (*it)->GetDesc();

        if (d)
        {
            TEMP_BUFFER buf;

            buf.write(&pack, sizeof(pack));

            mbData.byNameFlag = 0;
            mbData.byGrade = cit->second.grade;
            mbData.byIsGeneral = cit->second.is_general;
            mbData.byJob = cit->second.job;
            mbData.byLevel = cit->second.level;
            mbData.dwOffer = cit->second.offer_exp;
            mbData.pid = cit->second.pid;
            buf.write(&mbData, sizeof(TGuildMemberPacketData));

            d->Packet(buf.read_peek(), buf.size());
        }
    }
}

Search for the complete function block of CGuild::OfferExp and replace it entirely:

 

C++
bool CGuild::OfferExp(LPCHARACTER ch, int amount)
{
    TGuildMemberContainer::iterator cit = m_member.find(ch->GetPlayerID());

    if (cit == m_member.end())
        return false;

    if (m_data.exp+amount < m_data.exp)
        return false;

    if (amount < 0)
        return false;

    if (ch->GetExp() < (DWORD) amount)
    {
        ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Guild> The EXP amount you want to invest is greater than your remaining EXP."));
        return false;
    }

    if (ch->GetExp() - (DWORD) amount > ch->GetExp())
    {
        sys_err("Wrong guild offer amount %d by %s[%u]", amount, ch->GetName(), ch->GetPlayerID());
        return false;
    }

    ch->PointChange(POINT_EXP, -amount);

    TPacketGuildExpUpdate guild_exp;
    guild_exp.guild_id = GetID();
    guild_exp.amount = amount / 100;
    db_clientdesc->DBPacket(HEADER_GD_GUILD_EXP_UPDATE, 0, &guild_exp, sizeof(guild_exp));
    GuildPointChange(POINT_EXP, amount / 100, true);

    cit->second.offer_exp += amount / 100;
    cit->second._dummy = 0;

    TPacketGCGuild pack;
    TGuildMemberPacketData mbData;
    pack.header = HEADER_GC_GUILD;
    pack.subheader = GUILD_SUBHEADER_GC_LIST;
    pack.size = sizeof(TPacketGCGuild);
    pack.size += sizeof(TGuildMemberPacketData);

    for (TGuildMemberOnlineContainer::iterator it = m_memberOnline.begin(); it != m_memberOnline.end(); ++it)
    {
        LPDESC d = (*it)->GetDesc();
        if (d)
        {

            TEMP_BUFFER buf;

            buf.write(&pack, sizeof(pack));

            mbData.byNameFlag = 0;
            mbData.byGrade = cit->second.grade;
            mbData.byIsGeneral = cit->second.is_general;
            mbData.byJob = cit->second.job;
            mbData.byLevel = cit->second.level;
            mbData.dwOffer = cit->second.offer_exp;
            mbData.pid = cit->second.pid;
            buf.write(&mbData, sizeof(TGuildMemberPacketData));

            d->Packet(buf.read_peek(), buf.size());
        }
    }

    SaveMember(ch->GetPlayerID());

    TPacketGuildChangeMemberData gd_guild;

    gd_guild.guild_id = GetID();
    gd_guild.pid = ch->GetPlayerID();
    gd_guild.offer = cit->second.offer_exp;
    gd_guild.level = ch->GetLevel();
    gd_guild.grade = cit->second.grade;

    db_clientdesc->DBPacket(HEADER_GD_GUILD_CHANGE_MEMBER_DATA, 0, &gd_guild, sizeof(gd_guild));
    return true;
}

Search for the complete function block of CGuild::SendListPacket and replace it entirely:

C++
void CGuild::SendListPacket(LPCHARACTER ch)
{
    /*
       List Packet

       Header
       Count (byte)
       [
       ...
       name_flag 1 - Whether to send name or not
       name CHARACTER_NAME_MAX_LEN+1
       ] * Count

     */
    LPDESC d;
    if (!(d=ch->GetDesc()))
        return;

    TPacketGCGuild pack;
    pack.header = HEADER_GC_GUILD;
    pack.size = sizeof(TPacketGCGuild);
    pack.subheader = GUILD_SUBHEADER_GC_LIST;

    pack.size += sizeof(TGuildMemberPacketData) * m_member.size();
    pack.size += (CHARACTER_NAME_MAX_LEN + 1) * m_member.size();

    TEMP_BUFFER buf;

    TGuildMemberPacketData mbData;

    buf.write(&pack,sizeof(pack));

    char c[CHARACTER_NAME_MAX_LEN+1];

    for (TGuildMemberContainer::iterator it = m_member.begin(); it != m_member.end(); ++it)
    {
        it->second._dummy = 1;

        mbData.byNameFlag = 1;
        mbData.byGrade = it->second.grade;
        mbData.byIsGeneral = it->second.is_general;
        mbData.byJob = it->second.job;
        mbData.byLevel = it->second.level;
        mbData.dwOffer = it->second.offer_exp;
        mbData.pid = it->second.pid;

        buf.write(&mbData, sizeof(TGuildMemberPacketData));

        strlcpy(c, it->second.name.c_str(), MIN(sizeof(c), it->second.name.length() + 1));

        buf.write(c, CHARACTER_NAME_MAX_LEN+1 );

        if ( test_server )
            sys_log(0 ,"name %s job %d  ", it->second.name.c_str(), it->second.job );
    }

    d->Packet(buf.read_peek(), buf.size());

    for (TGuildMemberOnlineContainer::iterator it = m_memberOnline.begin(); it != m_memberOnline.end(); ++it)
    {
        SendLoginPacket(ch, *it);
    }

    for (TGuildMemberP2POnlineContainer::iterator it = m_memberP2POnline.begin(); it != m_memberP2POnline.end(); ++it)
    {
        SendLoginPacket(ch, *it);
    }

}

Search for the complete function block of CGuild::SendListOneToAll and replace it entirely:

C++
void CGuild::SendListOneToAll(DWORD pid)
{

    TPacketGCGuild pack;
    pack.header = HEADER_GC_GUILD;
    pack.size = sizeof(TPacketGCGuild);
    pack.subheader = GUILD_SUBHEADER_GC_LIST;

    pack.size += sizeof(TGuildMemberPacketData);

    TGuildMemberPacketData mbData;

    char c[CHARACTER_NAME_MAX_LEN+1];
    memset(c, 0, sizeof(c));

    TGuildMemberContainer::iterator cit = m_member.find(pid);
    if (cit == m_member.end())
        return;

    for (TGuildMemberOnlineContainer::iterator it = m_memberOnline.begin(); it!= m_memberOnline.end(); ++it)
    {
        LPDESC d = (*it)->GetDesc();
        if (!d)
            continue;

        TEMP_BUFFER buf;

        buf.write(&pack, sizeof(pack));

        cit->second._dummy = 1;

        mbData.byNameFlag = 1;
        mbData.byGrade = cit->second.grade;
        mbData.byIsGeneral = cit->second.is_general;
        mbData.byJob = cit->second.job;
        mbData.byLevel = cit->second.level;
        mbData.dwOffer = cit->second.offer_exp;
        mbData.pid = cit->second.pid;
        //buf.write(&(cit->second), sizeof(DWORD) * 3 +1);
        buf.write(&mbData, sizeof(TGuildMemberPacketData));
        buf.write(cit->second.name.c_str(), cit->second.name.length());
        buf.write(c, CHARACTER_NAME_MAX_LEN + 1 - cit->second.name.length());
        d->Packet(buf.read_peek(), buf.size());
    }
}

Search for:

 

C++
SGuildMember::SGuildMember(DWORD pid, BYTE grade, BYTE is_general, BYTE job, BYTE level, DWORD offer_exp, char* name)

Replace with:

 

C++
SGuildMember::SGuildMember(DWORD pid, BYTE grade, BYTE is_general, BYTE job, int level, DWORD offer_exp, char* name)

📁 Common Source Modifications

🔹 tables.h

Search for:

C++
BYTE        byLevel;

Replace with:

C++
int        byLevel;

Search for:

C++
BYTE    level;

Replace with:

C++
int    level;

Search for:

C++
BYTE level;

Replace with:

C++
int level;

Search for the following line (located right below typedef struct SPacketPartySetMemberLevel😞

C++
BYTE    bLevel;

Replace with:

C++
int    bLevel;

Search for the following line (located right below typedef struct SPacketDGGuildMember😞

C++
BYTE    bLevel;

Replace with:

C++
int    bLevel;

🔹 length.h

Search for and change to your desired target max level:

C++
    PLAYER_EXP_TABLE_MAX    = 120,
    PLAYER_MAX_LEVEL_CONST    = 120,

📁 DB Source Modifications

🔹 clientmanager.h

Search for:

C++
    struct TPartyInfo
    {
        BYTE bRole;
        BYTE bLevel;

Replace with:

C++
    struct TPartyInfo
    {
        BYTE bRole;
        int bLevel;

🔹 clientmanager.cpp

Search for:

C++
pkPeer->Encode(&it_member->second.bLevel, sizeof(BYTE));

Replace with:

C++
pkPeer->Encode(&it_member->second.bLevel, sizeof(int));

🔹 clientmanagerplayer.cpp

Search for:

C++
"PLAYER_DELETE FAILED LEVEL %u >= DELETE LIMIT %d"

Replace with:

C++
"PLAYER_DELETE FAILED LEVEL %d >= DELETE LIMIT %d"

Search for it a second time:

C++
"PLAYER_DELETE FAILED LEVEL %u >= DELETE LIMIT %d"

Replace with:

C++
"PLAYER_DELETE FAILED LEVEL %d >= DELETE LIMIT %d"

📁 Client Source Modifications

🔹 packet.h

Search for:

C++
BYTE                byLevel;

Replace with:

C++
int                byLevel;

Search for:

C++
BYTE byLevel;

Replace with:

C++
int byLevel;

🔹 PythonGuild.h

Search for:

C++
BYTE byLevel;

Replace with:

C++
int byLevel;

Every single step here has been individually documented and meticulously verified. It works seamlessly and resolves all limitations tied to character levels.

Best of luck with your server development! 🛠️ Customizations are always smoother with clean code.

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