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CS:GO External Skeleton ESP


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Hello there! As most of you are aware, implementing an external skeleton ESP can be quite challenging due to the significant number of reads required and the difficulty of dealing with such a large amount of data. However, I think I have come up with a solution to this problem, so let's get started.

To begin, let's define our bone matrix:

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Then we establish our "retrieve bone position" function:

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Now comes the part where the magic happens:

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Result:

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