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Hello everyone,

In this article, I want to discuss how you can obtain Polymorph Marbles featuring various monsters from specific chests in the game. While this method isn't officially confirmed, players have had success with it. Let's dive into how you can implement this.

Acquiring Polymorph Marbles

To start, it’s important to note that simply providing a Polymorph Marble won’t transform you, as it lacks a mob VNUM for proper polymorphing. Here’s a method to set it up effectively.

Step-by-Step Implementation

  1. Modify item_manager.h:
    Locate this file in your project and update the enum by adding POLY at the end:

     
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  • Adjust item_manager_read_tables.cpp:
    Enhance the existing check in the ITEM_MANAGER::ReadMonsterDropItemGroup function to allow for the new polymorph addition:

     
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  • Search for Group Handling:
    In the same file, find the conditional that checks for the "group" name and add a new case for "poly":

     
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  • Update ITEM_MANAGER::ConvSpecialDropItemFile():
    Modify the existing conditions to accommodate the new "poly" parameter as follows:

     
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  • Enhance char_item.cpp:
    After finding the case for CSpecialItemGroup::MOB_GROUP, insert the following code to handle the POLY case:

     
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  2. Recompile Your Setup:
    Following these additions, compile your code again. You should now be able to acquire the desired Polymorph Marble from the special_item_group.txt.

Usage Example:

To use the newly implemented feature for a monster such as a wild dog, format your entry like this:

 
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That’s it! Now you can enjoy transforming into different monsters with the help of Polymorph Marbles.

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