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With the introduction of new costumes in the recent patch (as of October 2024), players now have additional options to customize their gameplay experience. Specifically, the settings "SourceSkinSpecular" and "SourceSkin2Specular" allow users to disable the specular effect on selected skins. Previously, adjusting specular strength in the prototype impacted the entire body, leaving players with limited control. Below, you will find comprehensive code instructions to effectively eliminate the specular effect from the source skins.

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Detailed Code Modification Steps

1. Modify GameLib/RaceDataFile.cpp

 
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2. Enhance Specular Control for Secondary Skins

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3. Adjust GameLib/RaceData.cpp

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4. Head Up You GameLib/RaceData.h

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For the SSkin struct:

 
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// Add below

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// Modify the members

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// Update assignments

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5. Update Material Settings in GameLib/ActorInstanceData.cpp

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Conclusion

By following the above code modifications, players can gain granular control over the specular effects of their skins, allowing for a more personalized appearance without impacting the overall aesthetics of the character.

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