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This is the hidden content, please

 

I’ve come across inquiries about incorporating boss markers on the minimap. While there are existing markers for stones, some additional adjustments are necessary to implement this feature for bosses. If this has already been addressed on the forum, I apologize in advance; feel free to remove this post.

Final Outcome

After implementing the changes, the code should reflect the following adjustments:

InstanceBase.h

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  • Add the following line below:

     
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  • Find:

     
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  • Insert this line below:

     
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InstanceBase.cpp

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  • Add the following code beneath the function:
     
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InstanceBaseEffect.cpp

  1. Find:
     
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  • Add this block beneath it:
     
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PythonCharacterManagerModule.cpp

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  • Insert below:
     
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PythonMiniMap.h

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  • Add below:
     
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PythonMiniMap.cpp

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  • Insert:

     
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  • Beneath the existing function for NPCs, add this new function:

     
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  1. Within the method for enemy positioning, add:
     
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Python:

  1. In Colorinfo.py in the root directory, search for:
     
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  • Add the line below:
     
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(For RGB color values, you can refer to

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.)


  1. In Introloading.py in the root, search for:
     
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  • Add below:
     
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With these changes applied, the minimap will now effectively display boss markers, enhancing your gameplay experience. If you have any questions or need assistance with the implementation, feel free to ask!

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