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Hello there,

Today, we will explore modifications to the EquipmentWindow within Rubinum.

Content Overview:

Here's a brief outline of the code changes to improve functionality.

uiinventory.py
Look for the following:

 
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inventorywindow.py
Find the following segment:

 
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Before:

 
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Now, adjust the additional equipment slots similarly, creating new entries for Costume, Secondary, Talisman, and Effect with corresponding properties, making sure to remove any outdated references.

Find:

 
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Add:

 
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This comprehensive guide should help you refine the Equipment Tab functionality in Rubinum seamlessly.

 

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  • 100% changed the title to Equipment Tab In Rubinum

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