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To enhance your game server's performance, it is essential to implement an effective anti-spam system for the bHeader parameter, with various tolerance levels tailored to your needs. Generally, only a limited number of packets (e.g., 3-4) require high threshold values. For most cases, a range of 10 to 20 is adequate.

Additionally, this guide will address some common hacks. Please be sure to fine-tune these values based on the unique characteristics of your server.

Code Implementation

Modifications in input_main.cpp

Begin by opening the input_main.cpp file and making changes as indicated below, just above the line int iExtraLen = 0;.

 
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Additional Changes in char.h

Inside the header file, add the following declarations:

 
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Initialization in CHARACTER::Initialize() and CHARACTER::Destroy()

Make sure you set the newly added variables to zero in both the initialization and destruction functions.

 
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Final Steps

At the end of the game, enter the following command to set the event's limit:

 
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Conclusion

Implementing this anti-flood system will significantly enhance your server’s stability and player experience by reducing the impact of spamming. Make sure to adjust these parameters as needed to fit the specific dynamics of your server for optimal performance.

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