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This guide provides a step-by-step approach to implement restrictions for Game Masters (GMs) within item transactions. The goal of these modifications is to ensure that GMs cannot engage in certain activities, such as negotiating trades, placing items in storage, or other actions that may affect gameplay balance.

Implementation Steps

1. Enable GM Restrictions

First, open the Service.h file and add the following line of code:

 
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2. Modify Trade Functionality

Next, navigate to the exchange.cpp file and find the following line:

 
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Insert the following code snippet right after it:

 
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This code checks if the player is a GM. If so, it queries the database to verify if the GM is restricted from specific actions.

3. Restrict Item Dropping

Open the char_item.cpp file and look for this function:

 
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Add the following code before the existing logic within this function:

 
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This adjustment restricts GMs from dropping items if they are listed in the database.

4. Update Safebox Command

Go to the cmd_general.cpp file and search for the command handler:

 
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Add the following code within this function:

 
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This section ensures that GMs cannot access the safebox if they are restricted.

5. SQL Setup for Restrictions

Add the following SQL commands for setting up the restrictions in the database:

 
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This SQL script creates a table to hold the restrictions applied to various GMs.

Conclusion

By incorporating these restrictions, you ensure that Game Masters cannot manipulate items inappropriately, which contributes to a fairer gaming environment. This update is essential for maintaining game integrity and enhancing user experience.

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