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When working with damage mechanics in game development, accurately categorizing damage types is essential for creating a balanced gameplay experience. In this guide, we will look at how to adjust the damage value logic in your InstanceBaseEffect.cpp file.

Code Modification Steps

To modify the damage value handling, follow these steps:

  1. Open the InstanceBaseEffect.cpp file in your project.
  2. Locate the section of code that deals with target selection and damage types.

You will find the following structure:

 
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Suggested Code Update

You can enhance the logic as shown below for better clarity and functionality:

 
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Explanation of Changes

  • The condition checking for the absence of a target has been clarified with !bTarget for better readability.
  • Comments have been added to help explain the purpose of each line within the logic.

By following these modifications, you will ensure that your impact mechanics are more accurately categorized and that the code is cleaner and more understandable. This is a crucial step in refining game mechanics related to damage processing, leading to an improved player experience.

 

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