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This guide will walk you through the steps to implement an automatic chat blocking feature for insulting messages in your C++ game. This enhancement aims to improve the gaming experience by filtering inappropriate language.

Step-by-Step Implementation

1. Modify the Locale Header
Open the locale_inc.h file and add the following line at the top:

 
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2. Update Package Header
Access the packet.h file and locate the line:

 
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Below this line, add:

 
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3. Define the Structure for Blocking
Locate the existing structure definition in the code:

 
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Under this, introduce the following structure for blocking insults:

 
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4. Update Network Stream Header
In the PythonNetworkStream.h file, find the following function declaration:

 
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Add the following prototype for blocking insults:

 
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5. Modify Network Stream Phase
In the PythonNetworkStreamPhaseGame.cpp, look for the block of code:

 
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Replace it with:

 
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6. Update Chat Processing Logic
Next, find the section where chat messages are processed:

 
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Modify it to:

 
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7. Create the Block Insult Function
In PythonNetworkStream.cpp, find and modify the SendQuestConfirmPacket method as follows:

 
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8. Update Service Header
In the service.h file, add the same definition you applied earlier:

 
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9. Modify Input Header
Open the input.h file and locate the function declaration:

 
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Add the following line underneath:

 
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10. Implement the Block Chat Function
Find the ItemUse function in input_main.cpp:

 
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Add the blocking function for chat insults as such:

 
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11. Update Case Handlers
In the section handling the packet headers, locate the following:

 
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Add the block for insult handling:

 
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12. Wrap Up in Packet Header
Finally, in packet.h, ensure that you've defined the new header correctly:

 
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13. Update Packet Info
In packet_info.cpp, locate the line:

 
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Add the following entry for the insult block:

 
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By following these detailed steps, you have successfully implemented an automatic chat blocking feature that filters out insulting messages in your game. This enhancement ensures a more respectful environment for players interacting in chat.

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