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This guide is designed for experienced developers who wish to extend the functionality of pets in their game by implementing a pickup system. This feature allows pets to collect items within a specified range automatically, enhancing the gameplay experience. Below, you will find detailed steps and code snippets to seamlessly integrate this feature into your existing codebase.

Implementation Steps

1. Define the Feature in service.h

Begin by enabling the pet pickup feature by adding the following line:

 
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2. Modify PetSystem.h

Next, locate the declaration of the SetSummonItem method:

 
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Add the following code snippet just below it:

 
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3. Update Character Attributes

Search for the following line in the PetSystem.h file:

 
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Then, add the following code beneath it:

 
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4. Adjust the Character Class in char.h

Find this declaration:

 
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Add the following line directly below:

 
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5. Implement the Item Pickup Logic in char_item.cpp

Locate the function definition:

 
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Insert this code snippet above the existing function implementation:

 
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6. Integrate into Pet Behavior in PetSystem.cpp

In PetSystem.cpp, find:

 
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Add the following code before this function:

 
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7. Additional Integration

In the same file, look for:

 
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Add this above the code:

 
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Finally, modify the section where the summoned item is reset:

 
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Add the following code below it:

 
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Conclusion

After completing these modifications, compile the source code to integrate the pet pickup functionality into your game. This feature will significantly improve the gameplay by allowing pets to collect items autonomously, saving players time and enhancing their experience.

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