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In this guide, we will walk through the creation of a fishing bot integrated into the game client. This tool will automate the process of fishing by allowing players to set waiting times and tolerance levels, making the gameplay experience smoother. Below, you will find the complete implementation, including the relevant code and explanations.

Implementation Steps

1. Import Necessary Libraries

At the start of your script, you'll need to import the following modules:

 
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2. Define the FishingBot Class

Create a class named FishingBot that inherits from ui.BoardWithTitleBar. This class will encapsulate all the functionality of the fishing bot:

 
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3. Load the User Interface

A method to set up the UI window for the fishing bot is essential. This method will display sliders for timing configurations and start/stop buttons:

 
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4. Create UI Elements

Next, we will create buttons and sliders for user input regarding fishing:

 
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5. Configure Settings

Now, implement the configuration method to adjust the delay and tolerance based on user input:

 
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6. Manage Bot States

Implement state management for the bot, allowing it to start and stop correctly:

 
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7. Implement the Fishing Logic

The bot's fishing behavior will be controlled via time checks and random intervals for actions:

 
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8. Randomizing Tolerance

Create a function to generate a random tolerance value:

 
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9. Performing the Fishing Action

Define how the bot interacts with the game to perform fishing actions:

 
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10. Bait Management

Ensure that the bot checks if bait is available and uses it accordingly:

 
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11. Close the Bot

Finally, add methods to handle closing the bot's window and managing the escape key:

 
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12. Division Utilities

Include utility functions for handling division:

 
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Conclusion

This guide provides a comprehensive blueprint for creating a functional fishing bot within the game client. By following these steps, players can automate their fishing efforts while optimizing their in-game experience.

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