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In the realm of game development and character management systems, maintaining code integrity is crucial for functionality. A specific function within char.cpp that computes battle points has come to our attention due to a polymorph bug. This guide will outline the necessary adjustments to enhance the performance of this function.

Step-by-Step Code Adjustment

First, navigate to the char.cpp file and locate the following function:

 
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Recommended Code Modification

The next step is to replace the existing code block with the revised version shown below:

 
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Explanation of Changes

In this modification, the entire block which checks for polymorph status is commented out, thus the function now immediately checks if the character is a player character (PC) with if (IsPC()). This alteration may be appropriate if you're bypassing polymorphic attributes for PC calculations. However, ensure that this logic aligns with your desired gameplay mechanics and testing outcomes.

Final Thoughts

Applying these changes should address the ongoing polymorph bug while clarifying the function’s intent. Not only does this optimize the code structure, but it also potentially prevents complications in gameplay. As always, thorough testing is recommended after making such adjustments to verify that the gameplay remains intact and enjoyable.

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