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In the dynamic environment of online gaming, ensuring the safety of shop owners from hostile actions is crucial. This guide outlines the necessary steps to implement an anti-attack feature for in-game shops, thereby safeguarding both the players and their virtual assets.

Step-by-Step Implementation

Step 1: Enable the Anti-Attack Feature

Begin by modifying the service.h file to establish the framework for the anti-attack feature. Insert the following line to enable this functionality:

 
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Step 2: Locate the Combat Logic

Next, open the char_battle.cpp file. Search for the following line of code:

 
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This segment handles the skill computation for various battle scenarios.

Step 3: Implement the Anti-Attack Check

Immediately beneath the line you located, add the following code to ensure that attacks on shop owners are prevented:

 
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This addition checks if the victim of an attack is a shop owner and cancels the action accordingly.

 

By following these steps, you enhance the protection of shop owners in your game, creating a more secure and stable environment for players. This feature not only shields virtual businesses from attacks but also fosters a healthier community interaction within your game.

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