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Overview: This guide outlines an improvement to the costume handling functionality used in the 6/7 game version. While it may not be particularly advanced, it provides user-friendly features through a dedicated item table.

Step-By-Step Instructions

Step 1: Locate the Function in char_item.cpp

Start by opening the char_item.cpp file. Within this file, search for the following case statement:

 
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Step 2: Update the Case Logic

Now, modify the case statement by replacing it with the following block of code:

 
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Explanation of the Code

  1. Item Validity Check: The first condition ensures that the item selected is valid and exists in the specified destination cell.

  2. Exchange Status: The next condition prevents any actions on items that are currently being exchanged.

  3. Type Validation: It confirms that the item is of type ITEM_COSTUME and ensures it belongs to either the COSTUME_BODY or COSTUME_HAIR subtype. If not, an error message will inform the player that the item cannot be used.

  4. Attribute Modification Check: The function checks if the item's attributes can be modified. If not, it sends an appropriate message to the player.

  5. Attribute Change Logging: If attributes can be altered, the change is logged, and the item count is decremented appropriately. If no attributes can be changed, a message is relayed to the player.

 

By implementing these changes to the costuming functionality, you improve the overall user experience for players interacting with item drops in the game. The errors are handled more gracefully, ensuring that players have a clearer understanding of item usage.

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