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Preventing Killings by Blocking IP Addresses


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In this guide, we will explore how to significantly reduce unwanted player killings by implementing an IP blocking feature in the game's Lua scripting. This will enhance player interactions and provide a more enjoyable gaming experience.

Quest Implementation

We will create a quest that checks if players are killing each other based on their IP addresses. If two players share the same IP, a specific message will be displayed to discourage such actions.

1. Define the Quest

Below is the Lua script for the quest which triggers upon a player kill attempt:

 
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Server Functions Modifications

To enable these checks, we will modify the server's existing functions to retrieve the IP addresses of players and NPCs.

2. Update quest_functions

You need to ensure the following functions are available in your server code. These will be responsible for fetching the IP addresses:

 
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3. Implementing the Functions

In the Src/game/questlua_pc.cpp file, define the function to get a player's IP address:

 
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Meanwhile, in Src/game/questlua_npc.cpp, implement the NPC version:

 
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Finalizing the Quest Logic

Next, we will add verification functions to check IP addresses and handle the blocking logic.

 
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By employing these code modifications, you can effectively manage player interactions and reduce unwanted killings based on IP address overlaps. It's a straightforward yet valuable approach to enhance your gaming environment.

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