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This guide provides a comprehensive walkthrough for integrating a sash slot into the inventory system of your game. By following these instructions, you'll enhance the user interface by introducing a new functionality that allows players to manage their sashes effectively.

Step-by-Step Implementation

1. Modify uiinventory.py

Begin by accessing the pack/root/uiinventory.py file. We need to make certain adjustments by finding the following line:

 
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Add the following function below this snippet:

 
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2. Update InventoryWindow Class

Next, you will need to make some modifications within the InventoryWindow class found inside the same file:

Search for:

 
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Then, inside the Show method, add the following line directly after self.__LoadWindow():

 
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3. Additional Slot Configuration

Search for the following block of code to implement the sash feature effectively:

 
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Under this section, include the following code snippet:

 
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4. Modify Locale File

Proceed to pack/locale_ro/locale/en/ui/inventorywindows.py to make the necessary alterations. First, look for the import statement:

 
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Then, just below it, insert this code to define the sash slot:

 
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Next, find this existing dictionary:

 
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And add the new entry for the sash slot:

 
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5. Prevent Overlaps in Slot Assignments

To ensure there are no conflicts when slotting skins, mounts, or other items, navigate to the Source_launcher/source/UserInterface/gametype.h file. Here, look for this section:

 
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In the inventorywindows.py, modify the index from:

 
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to:

 
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By following the outlined steps, you will successfully integrate a sash slot into your inventory system, allowing for more versatile inventory management within the game. This enhancement is not only useful for players but also contributes to an improved overall gaming experience.

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