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In this guide, we’ll explore how to implement an animation effect when a player picks up an item within a game. This modification involves adjusting a few components in the game’s codebase to introduce a new motion that enhances the user experience.

Step-by-Step Implementation

We'll begin by updating the necessary files to recognize the new pickup motion. Follow the steps outlined below for a comprehensive integration.

1. Update the PythonCharacterModule.cpp

Navigate to UserInterface/PythonCharacterModule.cpp and locate the following line:

 
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Just beneath it, insert the new motion constant:

 
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2. Modify the Player Input Handling

Proceed to UserInterface/PythonPlayerInput.cpp to find the function definition for:

 
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Add the following line within this function to link the motion to the item pickup action:

 
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3. Update ActorInstanceMotion

Next, navigate to the file GameLib/ActorInstanceMotion.cpp and find the existing case statement:

 
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Under this line, include the newly defined pickup motion:

 
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4. Configure the Race Manager

In the GameLib/RaceManager.cpp, locate the line where skills are defined:

 
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Add the pickup motion mapping just below:

 
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5. Modify RaceMotionData Files

In GameLib/RaceMotionData.cpp, find the case for digging:

 
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Under this block, add:

 
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Then, open GameLib/RaceMotionData.h and search for the following line:

 
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Insert the new motion at this location:

 
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6. Final Update in Python Settings

Compile your changes, then navigate to root/playersettingmodule.py and find the following function:

 
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At the end of this function, where you see the DIG motion registered, add the pickup motion as shown below:

 
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Conclusion

By following these steps, you will have successfully implemented an animation for item pickups in your game, enhancing the gameplay experience significantly. Here’s a preview of the result that you can expect from this modification!

This feature has been implemented in various clients developed by Ymir, showcasing its effectiveness and popularity within the gaming community.

 

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