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In this guide, we will address a common issue related to the belt inventory in your C++ game code. By following the steps outlined below, you can resolve the bug that prevents players from using belts correctly.

Steps to Resolve the Bug

1. Edit input_main.cpp

Begin by locating the input_main.cpp file in your project directory.

Step 1: Search for the Following Code

Look for this particular line of code:

 
This is the hidden content, please
Step 2: Add the Following Code Below It

Insert the following loop just beneath the search line:

 
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This addition allows the system to properly verify item types and subtypes when interacting with the belt inventory.

2. Implement Method 2

Next, also in input_main.cpp, you will need to enhance your implementation further.

Step 1: Include the Required Header

At the beginning of your file, add the following header:

 
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Step 2: Find the Following Line in the Code

Look for:

 
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Step 3: Insert This Code Below It

Directly below the previous line, add the code snippet:

 
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This step checks if the item position is within the belt inventory and—if not authorized—blocks the action while notifying the player.

 

By carefully implementing these modifications, you will effectively fix the bug concerning the inventory management of belts in your game. This enhancement not only improves gameplay accuracy but also ensures a smoother player experience.

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