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Welcome! In this guide, we’ll address a common issue related to item type 33, specifically focusing on the ring system in your game. This solution ensures that players cannot equip two identical rings simultaneously, enhancing gameplay balance. Let’s take a closer look at how to implement this fix.

Step-by-Step Instructions

Step 1: Modify char_item.cpp

Open your char_item.cpp file, where we will be making some adjustments to the item management code.

Step 2: Locate Existing Code

Search for the following block of code, which manages the unique wearable items:

 
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Step 3: Add Ring Check Logic

Under the above code, add the following section to ensure that a player isn’t able to wear the same type of ring twice:

 
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Step 4: Finalize the Code Block

The complete function should now look like this:

 
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With these adjustments, you have successfully implemented a safeguard against equipping identical rings. This improves the game's balance and ensures a better experience for the players.

Feel free to reach out if you need further assistance or clarification on any steps!

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