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In this guide, we'll explore how to implement a kill effect that activates when a player is defeated, enhancing the gaming experience with visual feedback.

Step-by-Step Instructions

Modifications in game.py

First, we need to navigate to the game.py file within the Root directory. Once there, look for the following function:

 
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Now, add the following code directly beneath it:

 
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This function will send a chat notification whenever the effect is triggered.

Updating Server Commands

Next, you'll want to locate this section in the same file:

 
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Then, you will append the following line inside the function:

 
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This links the newly created effect to the server command, enabling it to be called when a player is killed.

Changes in playersettingmodule.py

Now, we will shift our attention to playersettingmodule.py. Find this line:

 
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Add the following line right underneath:

 
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This sets up a path for the new effect we are creating.

Registering the New Effect

Next, look for the following registration line:

 
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Add this line to register the new kill effect:

 
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This code instantiates the effect and registers the emoticon, allowing it to be displayed when a player is defeated.

Simply incorporate the effects as shown, and you're all set! Place the files in the root directory as specified, install the necessary assets, and your new kill effect will be operational.

 

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