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Enhancing Game Integrity: Anti-Safe Zone Attack Prevention


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In online gaming, maintaining a fair and balanced environment is crucial. One of the issues that can disrupt this balance is the ability for players to attack others within designated safe zones. This guide outlines an effective solution to prevent such actions, ensuring that players adhere to the game's rules.

Key Implementation Changes

We will implement a feature that reinforces the protection offered by safe zones, preventing any attacks from characters within these secure areas. The key changes will be made in the char_battle.cpp file and include the establishment of necessary headers.

Code Adjustments

Step 1: Modify the Attack Function in char_battle.cpp

You need to adjust the Attack method to include checks that confirm whether the attacker or the victim is within a safe zone. The following code should be added:

 
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In this updated code, we check if either the attacking character or the intended victim is in a safe zone. If either is true, the attack is blocked, maintaining the integrity of the game.

Step 2: Define the Anti-Safe Zone Feature in service.h

To enable this new feature, you must declare it in the header file as follows:

 
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This macro will allow the server to compile the necessary checks for safe zones whenever this feature is enabled.

The adjustments made to the game's attack mechanics strengthen the protections around safe zones, preserving the spirit of fair play. This implementation protects non-combatants from being attacked and ensures that all players engage within the designated gameplay rules.

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