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In the world of gaming, efficient item collection is essential for enhancing player experience. However, certain exploits can disrupt gameplay and undermine fairness. This guide introduces a robust solution for ensuring that item pickups are handled correctly and without abuse.

Overview of Key Changes

We will implement enhancements to the item pickup system, specifically designed to prevent rapid item collection that could be exploited by players. Key adjustments will be made in several files to monitor and control item pickup behavior effectively.

Code Modifications

Step 1: Update the Item Pickup Function in input_main.cpp

You must first modify the ItemPickup function to include conditions that limit how frequently items can be picked up. Here is the updated code:

 
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In this implementation, we check the time since the last pickup. If the time is shorter than the allowed interval, the system logs the incident and informs the player if we are on a test server.

Step 2: Modify Character Properties in char.cpp

Ensure that the character has the ability to track the last pickup time. Below is the necessary adjustment:

 
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This sets up a variable to hold the last pickup time, which is crucial for limiting the frequency of item pickups.

Step 3: Update Character Class in char.h

We will also need to define methods for handling the last pickup time in the character header file:

 
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This code adds the necessary attributes and methods to manage the last pickup time effectively.

Step 4: Define the Instant Pickup Limit in service.h

Finally, we need to declare the limit for instant pickups in the service header file to ensure it can be easily adjusted:

 
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This constant allows developers to customize the pickup timing threshold.

By implementing these changes, the item pickup process will be more secure against abuse, ensuring a fairer gaming environment for all players. This fix effectively balances efficiency and integrity, enhancing the experience for everyone involved.

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