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In the context of game development, encountering header errors, such as the sequence mismatch associated with header 254, can be quite disruptive. Many developers have raised concerns regarding this particular issue. Below, I present a solution that involves making modifications directly in the source code.

Steps to Fix the Header Issue

This fix applies both on the server side and the client side. Follow the guidelines below to ensure a smooth resolution to the problem.


Server-Side Adjustments

  1. Locate the Packet Information

    • Navigate to game/packet_info.cpp.
    • Search for the following line:
     
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  • Modify it to:
 
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By setting true to false, you are indicating that the ping packet does not require special handling, which is essential for synchronizing with the client side.


Client-Side Adjustments

All modifications for the client will be made in the UserInterface folder:

  1. Modify the Network Stream Handling

    • Open PythonNetworkStream.cpp and search for the function:
     
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  • Update it as follows:
 
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This change adjusts how the ping packet is handled and ensures a pong response is sent back correctly.

  1. Update Authentication State Handling

    • Open AccountConnector.cpp and search for:
     
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  • Make the following updates:
 
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  • Modify Guild Mark Downloader

    • In GuildMarkDownloader.cpp, find:
     
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  • Update the function:
 
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  • Update Guild Mark Uploader

    • Lastly, in GuildMarkUploader.cpp, look for:
     
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  • Change it to:
 
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By following these steps and making the described modifications, you should be able to resolve the sequence mismatch error related to header 254. Adjustments have been made to ensure proper handling of ping and pong packets, enabling a smoother gaming experience.

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