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Fixing Status Overflow Issues with Auto-Clicker in C++


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If you’re encountering overflow problems related to status adjustments while using an auto-clicker, there are specific modifications you can implement to resolve these challenges. This guide outlines a clear path to rectify the issues within the relevant source files.

Implementation Steps

1. Modify the Header File

In the common/service.h, add the following definition:

 
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2. Update Character Header

Next, navigate to game/char.h and locate the closing brace:

 
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Insert the following code above it:

 
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3. Initialize New Variable in Character Implementation

In the char.cpp file, find the Initialize function:

 
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Then, append the following lines directly below it:

 
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4. Adjust Command General File

Now, move to cmd_general.cpp and look for the command handling function:

 
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You need to add the following code below it:

 
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By incorporating these changes, you can effectively prevent status overflow issues caused by rapid point allocation. This solution ensures stability when utilizing an auto-clicker, leading to a smoother gameplay experience.

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