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Shaking Camera Release


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🎮 Feature Overview

This system enables dynamic screen-shake effects that can be fully managed and triggered via Python scripts.

By simulating realistic and forceful camera movements, developers can significantly boost gameplay immersion during pivotal moments. It serves as an excellent addition for features such as:

  • Environmental hazards and earthquakes

  • Boss monster arrivals

  • Heavy or critical combat strikes

  • Meteor strikes and orbital impacts

  • Scripted cinematic dungeon sequences

  • Ultimate or elite skill activations

  • Any gameplay event requiring intense visual impact

The mechanic is driven by two straightforward parameters: effect duration (in seconds) and shake magnitude/intensity.


🛠 API & Basic Usage

Triggering a standard shake:

Python
import app
app.SetShakeCamera(2.5, 4)

Executing a heavy impact:

Python
import app
app.SetShakeCamera(5.0, 10)

Instantly cancelling the effect:

Python
import app
app.SetShakeCamera(0.0, 0)

📌 Code Example

Python
import app
app.SetShakeCamera(3.0, 5)

This snippet initializes a medium-intensity camera vibration lasting for exactly 3 seconds.


🎚 Intensity Reference

Value Recommended Use Case
1 - 2 Minor impacts, subtle environmental feedback
3 - 5 Regular combat abilities and standard spells
6 - 8 Major boss mechanics, explosions, heavy ground tremors
9 - 10 Extreme, brief screen distortion for peak cinematic moments

⚠️ Note: The underlying system automatically clamps any passed intensity values to stay strictly within the 1 to 10 range.


⚙️ System Mechanics & Behavior

  • The function directly manipulates the behavior and positioning of the active in-game camera.

  • It can be called globally from any Python-based script within the game files.

  • Passing a duration of 0.0 serves as a kill-switch, terminating the shake effect immediately.

  • Excessive use of maximum intensity values can hinder readability, so it is best used sparingly.


Compilation Requirements (C++)

Before utilizing the Python functions, ensure that the following macro definition is enabled in your source code:

C++
#define ENABLE_SHAKE_CAMERA

📂 Technical Reference

Method Signature:

app.SetShakeCamera(duration, intensity)

Parameters:

  • duration (float) – The lifespan of the shake effect measured in seconds.

  • intensity (int) – The severity of the vibration (supported range: 1-10).


💡 Practical Use Cases

Boss Spawn Sequence:

(You can append your custom script logic or boss arrival event handlers here)

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Author

DragosGeorge

 

 

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